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  • A '''Safe Town''' is a technical term for an important element of the ''Great River Campai In a safe town, characters do not make [[random encounter]] checks and can freely rest for
    947 B (155 words) - 00:35, 23 August 2021
  • #REDIRECT [[Safe Town]]
    23 B (3 words) - 01:01, 23 August 2021

Page text matches

  • A '''Safe Town''' is a technical term for an important element of the ''Great River Campai In a safe town, characters do not make [[random encounter]] checks and can freely rest for
    947 B (155 words) - 00:35, 23 August 2021
  • ...hen [[experience|XP]] are calculated and awarded after returning to a safe town. During adventures, time is tracked precisely day by day, but between adven
    2 KB (345 words) - 01:03, 23 August 2021
  • ...turning with treasure from their [[adventure|adventures]] back to a [[safe town]], or by "facing and overcoming dangerous opponents". Generally speaking, m ...things the party has picked up during the adventure and carried to a safe town. Treasure that is left behind or lost during the return journey does not pr
    2 KB (309 words) - 10:13, 23 August 2021
  • [[category:Town]]
    50 B (5 words) - 14:47, 22 August 2021
  • #REDIRECT [[Safe Town]]
    23 B (3 words) - 01:01, 23 August 2021